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Meta Quest 2 Technical Art

large en environment terrain chunks culling - Meta Quest 2

Maximum triangle density test (GPU Instanced Meshes, custom LOD, Unlit materials tweak) - Unreal Engine 4 - Meta Quest 2

Maximum triangle density test (GPU Instanced Meshes, custom LOD, Unlit materials tweak) - Unreal Engine 4 - Meta Quest 2

Reflective unlit material - Unreal Engine - Meta Quest 2

Unity - Meta Quest 2 - Unlit Reflective and Parallax materials

Unity - Meta Quest 2 - Unlit Reflective and Parallax materials

Single .tga material - Unreal Engine - Meta Quest 2

UE4 - Meta Quest 2 - Dynamic trail material setup - Can be used for bending foliage, blood trail, water trail, vehicle trails, lights, etc.

UE4 - Meta Quest 2 - Dynamic trail material setup - Can be used for bending foliage, blood trail, water trail, vehicle trails, lights, etc.

Unreal - Ocean animation - Meta Quest 2

Unreal - Ocean animation - Meta Quest 2

UE4 - Meta Quest 2 - Dynamic Volumetric Material setup

UE4 - Meta Quest 2 - Dynamic Volumetric Material setup

Dynamic Blood material - Unreal Engine - Meta Quest 2

Dynamic Blood material - Unreal Engine - Meta Quest 2

Unlit ocean material and mesh reflections - Unreal Engine - Meta Quest 2

Unlit ocean material and mesh reflections - Unreal Engine - Meta Quest 2

Detailled lightmap - Unreal Engine - Meta Quest 2

Detailled lightmap - Unreal Engine - Meta Quest 2

Unity Mobile VR Shaders

Terrain chunks and terrain HLOD blend - Unreal Engine - Meta Quest 2

Dynamic lights on unlit materials (up to 64) - Unreal Engine - Meta Quest 2

Dynamic lights on unlit materials (up to 64) - Unreal Engine - Meta Quest 2

Porting high-end scenes to mobile VR on Unity - Meta Quest 2

Porting high-end scenes to mobile VR on Unity - Meta Quest 2